A General Algorithm for Triangular Meshes Simplification

نویسنده

  • BOŠTJAN PIVEC
چکیده

This article introduces the algorithm for simplification of 2D and 3D triangular meshes. The algorithm evaluates and removes vertices. A hash table is used to speed up the process of selecting the appropriate vertex for its removal. Therefore, this part of the algorithm is executed in constant time O(1). In spite of simplification, triangular mesh models still keep majority of their own essential characteristics. With simplification we also ease transfer of such models through the web. Key–Words: Simplification, Triangular Mesh, Average Plane, Hash Table, 3D Model

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تاریخ انتشار 2007